<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>BWL Development &#187; Source Gaming</title>
	<atom:link href="http://www.bwldevelopment.com/archives/category/source-gaming/feed" rel="self" type="application/rss+xml" />
	<link>http://www.bwldevelopment.com</link>
	<description>Epically Awesome in Every Way</description>
	<lastBuildDate>Mon, 28 Nov 2011 23:01:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Portal 2 ARG Leads to Possible Early Unlock</title>
		<link>http://www.bwldevelopment.com/archives/1812</link>
		<comments>http://www.bwldevelopment.com/archives/1812#comments</comments>
		<pubDate>Fri, 15 Apr 2011 19:22:05 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[General PC Gaming]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[VALVe / Steam]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[early]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[unlock]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=1812</guid>
		<description><![CDATA[It has come to my attention that the countdown time at http://www.aperturescience.com/a/b/c/d/g/h/abcdgh/ expired a few hours ago and has now become a new message from GLaDOS. 09:00 – Hello again....]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2011/04/portal2unlock.jpg"><img class="alignright size-medium wp-image-1814" style="border: 2px solid black; margin: 4px;" title="portal2unlock" src="http://www.bwldevelopment.com/wp-content/uploads/2011/04/portal2unlock-300x225.jpg" alt="" width="300" height="225" /></a>It has come to my attention that the countdown time at <a href="http://www.aperturescience.com/a/b/c/d/g/h/abcdgh/">http://www.aperturescience.com/a/b/c/d/g/h/abcdgh/</a> expired a few hours ago and has now become a new message from GLaDOS.</p>
<blockquote><p>09:00 – Hello again.<br />
09:00 – I’ve been waiting a long time for this.<br />
09:00 – I know it’s arriving later than expected.<br />
09:00 – But I have a message for you:<br />
09:00 – April Fools.<br />
09:01 – I’m joking.<br />
09:01 – Seriously, though:<br />
09:01 – You’ve been surprisingly competent at<br />
09:01 – generating electro-chemical energy to jumpstart the system.<br />
09:01 – But now we need raw computational power<br />
09:02 – to speed up the reboot process.</p></blockquote>
<p>The page then redirects to a tracker page and second countdown.  Here &#8211;&gt; <a href="http://www.aperturescience.com/glados@home/">http://www.aperturescience.com/glados@home/</a></p>
<p>The bottom line&#8230; Play the Potato Sack Pack games to help speed up the counter to unlock Portal 2 early.</p>
<blockquote><p>08:57 &#8211; Default boot scheduled to finish in 90:46:08<br />
08:58 &#8211; Activating emergency distributed computing grid&#8230;<br />
09:00 &#8211; GLaDOS@home starting&#8230;<br />
09:01 &#8211; Recruiting cpus to force faster boot sequence&#8230;</p></blockquote>
<p><a href="http://store.steampowered.com/news/5308/">http://store.steampowered.com/news/5308/</a> &#8212; Official Steam News</p>
<p>&nbsp;</p>
<p>Chris Livingstone pointed out this url on Twitter&#8230; <a href="http://www.hasportal2launchedyet.com/">http://www.hasportal2launchedyet.com/</a></p>
<h5 style="text-align: center;"><a href="http://www.bwldevelopment.com/phpbb3/viewtopic.php?f=17&amp;t=1150">|&#8211;[ Forum Topic ]&#8211;|</a></h5>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/1812/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free Game: Portal</title>
		<link>http://www.bwldevelopment.com/archives/1357</link>
		<comments>http://www.bwldevelopment.com/archives/1357#comments</comments>
		<pubDate>Thu, 13 May 2010 21:23:48 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[General PC Gaming]]></category>
		<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[VALVe / Steam]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[promotion]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=1357</guid>
		<description><![CDATA[Okay folks, if you haven&#8217;t bought Valve&#8217;s hit game &#8220;Portal&#8221; yet&#8230; get to downloading. Until May 24th, Portal is available for free on steam.  Download it now.  And since Valve...]]></description>
			<content:encoded><![CDATA[<p>Okay folks, if you haven&#8217;t bought Valve&#8217;s hit game &#8220;Portal&#8221; yet&#8230; get to downloading.</p>
<p>Until May 24th, Portal is available for free on steam.  Download it now.  And since Valve has now adapted Steam and some games to support Mac, you Mac users can now play this great game for free as well.</p>
<p><a href="http://store.steampowered.com/freeportal/">http://store.steampowered.com/freeportal/</a></p>
<p>&#8230;Also&#8230;</p>
<p><a href="http://www.youtube.com/watch?v=BDj1fYlwR00">http://www.youtube.com/watch?v=BDj1fYlwR00</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/1357/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Robert Culp</title>
		<link>http://www.bwldevelopment.com/archives/1298</link>
		<comments>http://www.bwldevelopment.com/archives/1298#comments</comments>
		<pubDate>Fri, 26 Mar 2010 01:10:09 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[General PC Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[VALVe / Steam]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[hl]]></category>
		<category><![CDATA[life]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=1298</guid>
		<description><![CDATA[It didn&#8217;t really occur to me when I first heard his name.  I was at work when the news programs that recycle every hour were playing in the background.  They...]]></description>
			<content:encoded><![CDATA[<p>It didn&#8217;t really occur to me when I first heard his name.  I was at work when the news programs that recycle every hour were playing in the background.  They mostly spoke of his time on I Spy with Bill Cosby.</p>
<p>But he played a much more interesting role for gamers, particularly for fans of the Half-Life series.</p>
<p>Robert Culp, the voice of Doctor Breen, passed away yesterday at the age of 79.  He apparently fell and struck his head outside his home.</p>
<p>Our best wishes are with his family.  He will be missed in the computer game and 3D entertainment world as well as the television and film industry.</p>
<p><a href="http://www.imdb.com/name/nm0191685/">Here&#8217;s the idmb page with a list of his extensive roles.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/1298/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TF2 Friendship Conspiracy Deepens</title>
		<link>http://www.bwldevelopment.com/archives/1172</link>
		<comments>http://www.bwldevelopment.com/archives/1172#comments</comments>
		<pubDate>Fri, 11 Dec 2009 02:21:19 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[General PC Gaming]]></category>
		<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[VALVe / Steam]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=1172</guid>
		<description><![CDATA[Depending on how well you have been following Team Fortress news recently, then you may or may not know of the &#8220;friendship&#8221; issue. Apparently, in a recent update, some announcer...]]></description>
			<content:encoded><![CDATA[<p>Depending on how well you have been following Team Fortress news recently, then you may or may not know of the &#8220;friendship&#8221; issue.</p>
<p>Apparently, in a recent update, some announcer sounds were added to the stock supply with no explanations.  This, of course, led to wild speculation including the idea of red/blu cooperative play against the announcer.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="273" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W9uvQ_k8gqs&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="273" src="http://www.youtube.com/v/W9uvQ_k8gqs&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Of course, Kotaku then reported that Valve has denied that and other rumors.  Instead, they put extra emphasis on the subject of for whom the sounds toll.</p>
<p>Well, there has been another update and for a site like BWL it fits quite well.</p>
<p>The TF2 blog has been updated with a semi-explanatory teaser comic [which they linked to saying &#8220;Friendship ends in one day.&#8221;</p>
<p><a href="http://www.teamfortress.com/war/administrator/">http://www.teamfortress.com/war/administrator/</a></p>
<p>Three points stand out to me upon reading this comic.  First, more game companies need to post comics for teasers to their new content.</p>
<p>Second, this appears to indicate that there will be a sort-of sub-competition with special rewards for playing and fighting your steam friends in-game.</p>
<p>Third, Valve is directly using fan-art for character designs now.  Not really a surprise as they have always used that sort of community inclusion.  They did already have the artist visit their home base and they did sort of hint at the use of the design once before <a href="http://tf2wiki.net/wiki/File:Family_Portrait.jpg">Halloween</a>.</p>
<p>What&#8217;s that?  What do I mean by &#8220;fan-art for character designs&#8221;?  You&#8217;re one of the people that hasn&#8217;t already heard this story or seen the original drawing?</p>
<p>Oh, I don&#8217;t know.  <a href="http://makani.deviantart.com/art/mission-begins-in-five-102983857">It&#8217;s just a little something</a> by an artist named makani.</p>
<p>And, as I said, it is to be expected given Valve&#8217;s tendencies for community &#8220;friendship&#8221;.  Especially since other artists had already jumped on the concept to make their own Announcer/administrator images.</p>
<p><a href="http://tabbykat.deviantart.com/art/You-have-FAILED-123640976">http://tabbykat.deviantart.com/art/You-have-FAILED-123640976</a><br />
<a href="http://ren128.deviantart.com/art/Meet-the-announcer-125604619">http://ren128.deviantart.com/art/Meet-the-announcer-125604619</a><br />
<a href="http://cheiftainmaelgwyn.deviantart.com/art/FAN-ART-of-fan-art-134774732">http://cheiftainmaelgwyn.deviantart.com/art/FAN-ART-of-fan-art-134774732</a></p>
<h4>UPDATE:</h4>
<p>Okay, so the plot has thickened&#8230; again&#8230;</p>
<p>It seems the little update plan Valve came up with was a competition.  Best stereotype wins.</p>
<p>Huh?  Oh&#8230; okay&#8230;</p>
<p>The idea is for players to choose either demo or soldier and try to kill the other class.  This will determine which class, demo or soldier, gets a new &#8220;EXCLUSIVE, SECRET EXTRA WEAPON UNLOCK&#8221; during a new double update.</p>
<p>Check the <a href="http://www.teamfortress.com/war/part2/index.htm">war page </a>for more details&#8230; sort of.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/1172/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2: Classless Update</title>
		<link>http://www.bwldevelopment.com/archives/756</link>
		<comments>http://www.bwldevelopment.com/archives/756#comments</comments>
		<pubDate>Wed, 12 Aug 2009 12:47:09 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[VALVe / Steam]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[Fortres]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Team]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=756</guid>
		<description><![CDATA[A new update is on the way.  And this one doesn&#8217;t feature a single class upgrade.  Instead, the next update is a so-called &#8220;classless update&#8220;. Day 1 features the addition...]]></description>
			<content:encoded><![CDATA[<p>A new update is on the way.  And this one doesn&#8217;t feature a single class upgrade.  Instead, the next update is a so-called &#8220;<a href="http://www.teamfortress.com/classless/">classless update</a>&#8220;.</p>
<p>Day 1 features the addition of 18 new hats.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/08/new_hats.jpg"><img class="aligncenter size-medium wp-image-757" title="new_hats" src="http://www.bwldevelopment.com/wp-content/uploads/2009/08/new_hats-300x108.jpg" alt="new_hats" width="300" height="108" /></a></p>
<p>Additionally, another community map is on its way to official TF2 circles.  Arena Offblast.  This map is based on the oldest of Bond Villain base concepts.  A mountain, hollowed out and filled with nuclear missiles.</p>
<p>Check back later for more updates.</p>
<p><strong>UPDATE:</strong><br />
Day 2 of the Classless update includes a look at the new King of the Hill game mode.  Teams must face off on one capture point and successfully capture and hold that point for 3 minutes.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/08/viaduct.jpg"><img class="aligncenter size-medium wp-image-761" title="viaduct" src="http://www.bwldevelopment.com/wp-content/uploads/2009/08/viaduct-300x182.jpg" alt="viaduct" width="300" height="182" /></a></p>
<p>Included with King of the Hill is a new KOTH map called Viaduct and a KOTH version of Nucleus and Sawmill.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/756/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Left 4 Dead: Crash Course Campaign</title>
		<link>http://www.bwldevelopment.com/archives/745</link>
		<comments>http://www.bwldevelopment.com/archives/745#comments</comments>
		<pubDate>Thu, 06 Aug 2009 22:17:07 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[VALVe / Steam]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=745</guid>
		<description><![CDATA[Alliteration is&#8230; getting a little old these days, thanks. This news has been around since the 4th of August, but I just now read about it.  Valve has announced a...]]></description>
			<content:encoded><![CDATA[<p>Alliteration is&#8230; getting a little old these days, thanks.</p>
<p>This news has been around since the 4th of August, but I just now read about it.  Valve has announced a new DLC for Left 4 Dead that will add a two map campaign between No Mercy and Death Toll.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/08/crashposter-620x.jpg"><img class="alignright size-medium wp-image-746" title="crashposter-620x" src="http://www.bwldevelopment.com/wp-content/uploads/2009/08/crashposter-620x-224x300.jpg" alt="crashposter-620x" width="224" height="300" /></a>The idea is to fill in the enormous gap in story between escaping in a helicopter and suddenly walking down an old roadway.  I&#8217;d say, given this is coming out now instead of back in May when Left 4 Dead 2 was announced, that Valve is also trying to prove that they intend to support Left 4 Dead even with a new game on the way.</p>
<p>Crash Course is designed for Versus Mode but can be played in Campaign and Survivor Modes as well.  The point is that they designed these maps to play faster because players don&#8217;t really like to sit down and play through each &#8220;chapter&#8221; a couple of times and stretch an already 1 hour journey into an even longer event.</p>
<p>This is estimated to take about half the time a normal versus campaign would, because most players quit after that.  We&#8217;ll have to wait and see if their new maps and weapon drop locations and what-not will help alleviate rage quitting.  I could say much about rage quitting and why it exists, but I think we&#8217;ll save that for another time.</p>
<p>This new campaign has been previewed over on destructoid.com.  Be warned, however, it contains campaign spoilers.</p>
<p><a title="Crash Course Preview" href="http://www.destructoid.com/exclusive-preview-left-4-dead-crash-course-campaign-142570.phtml">Click here for the preview.</a></p>
<p>In short, it was said to be fun and thrilling.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/745/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On E3</title>
		<link>http://www.bwldevelopment.com/archives/604</link>
		<comments>http://www.bwldevelopment.com/archives/604#comments</comments>
		<pubDate>Sat, 06 Jun 2009 17:14:00 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[VALVe / Steam]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=604</guid>
		<description><![CDATA[During this past week, the annual Electronic Entertainment Expo was hosted in Los Angeles.  Obviously, our budget does not allow for attending such event at this time.  And since E3...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/wildcat_avatar.gif"><img class="size-full wp-image-632 alignleft" style="margin: 10px 10px 5px 5px;" title="wildcat_avatar" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/wildcat_avatar.gif" alt="wildcat_avatar" width="100" height="100" /></a>During this past week, the annual Electronic Entertainment Expo was hosted in Los Angeles.  Obviously, our budget does not allow for attending such event at this time.  And since E3 is closed to the public, I don&#8217;t think we have the credentials to enter anyway.</p>
<p>I can imagine the guy at the door trying to verify us&#8230; &#8220;Cat-Life?  What?  A mod?  GargArena&#8230; your kidding right?  Gaming and fan-fiction?  Art?  Sorry pal, industry professionals only.  Come back when you become an IGN property or make a full game and are invited or something.&#8221;</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/e3.png"><img class="alignright size-full wp-image-621" title="E3" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/e3.png" alt="E3" width="108" height="208" /></a>E3 this year was, however, supposedly more public friendly in that news outlets were allowed inside.  Gee&#8230; thanks boys and girls of the ESA.</p>
<p>Honestly, I must say&#8230; how much better could it be.  Since E3 has been relegated to closed door meetings for a couple of years now, the idea of a big &#8220;trade show&#8221; still seems&#8230; slot-eyed.  I think the reason E3 has been suffering is obvious.  It has always been essentially a luxury for developers.  It WAS a spectacle of a venue for developers to present their newest creations.</p>
<p>And even with the return of some pomp and splendor, E3 is still basically just another closed trade show.  This is why so many developers choose to attend the big comic and sci-fi conventions&#8230; they can announce their new projects to the public and, may I add, a market more likely to actually play their products.  Even better&#8230; fan-boys with blogs en masse.</p>
<p>That said, some news did come out of E3 this year&#8230; better then last year anyway&#8230; in my opinion&#8230; as an outsider. <img src='http://www.bwldevelopment.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   With titles such as &#8220;Uno&#8221; and &#8220;Battletanks&#8221; announced, who could doubt the wisdom of the ESA.</p>
<p>I&#8217;m sorry&#8230;  I&#8217;m just feeling a bit facetious.  I&#8217;m afraid I simply don&#8217;t understand the wisdom of creating an expo or &#8220;exposition&#8221; in which exhibitors announce their newest developments to their competitors.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/e3_private.jpg"><img class="alignleft size-medium wp-image-654" style="margin: 5px;" title="e3_private" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/e3_private-300x225.jpg" alt="e3_private" width="300" height="225" /></a>Without the press and presentation factor, there is no show.  Now that some of this has returned&#8230; why not find a day or two for the general public.   It might be fun&#8230; you never know.</p>
<p>No matter.  For those of us that simply can&#8217;t attend for whatever reason, we still have the option of digging through the convoluted E3 official site for news&#8230; or we can trudge through the myriad of news and gaming sites for their coverage.</p>
<p>And trudge I have.</p>
<p>With all of the above nonsense stated for the record, scratched as it may be, here&#8217;s a little post I like to call&#8230;</p>
<h2>Big News From E3&#8230;<br />
Assuming the Gaming News Sites Are Telling the Truth</h2>
<hr />I have focused on the big press conferences more then the individual game releases because I simply don&#8217;t care about titles such as &#8220;Inferno Pool&#8221; or &#8220;Castle of Magic&#8221;.  And of course, some of the news and presentations focused on games like The Sims 3 which actually released on the first day of E3&#8230; rendering it a moot presentation in my book.</p>
<p>Beyond that, too many titles were dropped with little explanation and some simply don&#8217;t interest me&#8230; for instance &#8220;Metal Gear Arcade&#8221;, &#8220;Assassin&#8217;s Creed 2&#8243;, and &#8220;Mass Effect 2&#8243;.</p>
<p>Since I have little in the way of my own news on this subject and I only noticed certain tidbits I found interesting&#8230; and I don&#8217;t feel like re-creating the event in full text form&#8230; I&#8217;ll just touch on some of the highlights I found interesting.  For more, just check <a title="e3insider.com" href="http://e3insider.com/">e3insider.com</a>.</p>
<p>Motion Sensing&#8230; motion recording&#8230; motion anything.  Everybody had a motion controller this year.</p>
<p>Perhaps the most impressive in my opinion was the XBox 360&#8242;s new <a href="http://www.gametrailers.com/video/e3-09-project-natal/50014">Project Natal</a>.  The device effectively scans your body and tracks your movements rather then giving you a hand held controller.  Whatever you do, the machine attempts to replicate it in-game using full body motion mapping.</p>
<p><a href="http://www.gametrailers.com/video/e3-09-project-natal/50038"><img class="size-full wp-image-628 alignright" style="margin: 5px;" title="natal" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/natal.jpg" alt="natal" width="293" height="163" /></a>Natal also includes voice recognition and facial recognition the latter of which is intended to allow you to auto log-in to your profiles.  Oh&#8230; and you should be able to use a scan function to use re-skins of props in certain games.</p>
<p>Just imagine what a good FPS game would be&#8230; note that I said &#8220;GOOD FPS&#8221;&#8230; if the game isn&#8217;t designed correctly&#8230; this would suck and be really gimmicky.</p>
<p>Naturally, the real-world demo was a little laggy and the controller still has some bugs to work out.  Also, the 360 is probably not the most ideal use for this controller and I suspect that newer versions of it will appear with the next XBox design or something similar.</p>
<p><a href="http://www.gametrailers.com/video/e3-09-playstation-3/50623"><img class="alignleft size-full wp-image-629" style="margin: 5px;" title="ps3motion" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/ps3motion.jpg" alt="ps3motion" width="360" height="198" /></a>The PlayStation 3 <a href="http://www.gametrailers.com/video/e3-09-playstation-3/50620">motion controller</a> is more traditional in that it is a hand-held device.  It includes a glowing ball on top that allows the eye receiver to track the controller&#8217;s movements.  This was a prototype controller in a simple tech demo, but it did seem to have a much more smooth motion reception.</p>
<p>Nintendo didn&#8217;t really have much in the motion sensor category given that the Wii basically is a motion controller.  But they did offer some interesting game titles.  And the MotionPlus, an attachment for the Wii Remote that should improve its motion detection in 3D.</p>
<p>There is also the Wii Vitality Sensor, which attaches to the Wii Remote and serves as a vital signs monitor which could be used with the many Wii Sports/Fit games and could also be used by some games to control intensity based on player stress.</p>
<p>New Super Mario Bros is coming to the Wii and Mario Galaxy is getting a sequel with Yoshi.   Also, the have more Wii Fit type games, Rabbids Go Home, Final Fantasy CC: the Crystal Bearers, and The Beatles: Rock Band.</p>
<p>For Sony, there were considerably more interesting titles.  A new class of PSP is on the way, the &#8220;PSP Go!&#8221;  It costs roughly double the PSP 3000 and&#8230; I don&#8217;t really know what else it has other then being 50% and 40% lighter then the older model.  It is expected to release on the 1st of October.</p>
<p>Two PSP titles of note are Soul Calibur: Broken Destiny and <a href="http://www.youtube.com/watch?v=Sx4k1aa07Ng">Metal Gear Solid: Peace Walker</a> which is set 10  years after Metal Gear Solid 3 and is supposed to fill in the gaps.</p>
<p>There are some interesting titles for the PS3 including <a href="http://ps3.ign.com/dor/objects/886158/god-of-war-iii/videos/godofwar3_gmp_demo_60209.html">God of War III</a>, <a href="http://gamevideos.1up.com/video/id/24994">Final Fantasy XIV</a>, and Tekken 6 which will include two-person Online Co-op Game play.</p>
<div id="attachment_626" class="wp-caption alignright" style="width: 310px"><a href="http://www.gametrailers.com/video/e3-09-metal-gear/50036"><img class="size-medium wp-image-626" title="mgsr" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/mgsr-300x161.jpg" alt="Our favorite gender confused cyborg is back." width="300" height="161" /></a><p class="wp-caption-text">Your favorite gender confused cyborg stars in this title instead of Solid Snake.</p></div>
<p>For the XBox 360, trailers for two new Halo titles were presented&#8230;  Halo: Reach, and Halo 3: ODST.  Metal Gear Solid 4 is not being ported to the XBox.  Instead, an entirely new title is being added&#8230; Metal Gear Solid: Rising.</p>
<p>Final Fantasy XIII IS coming to the 360 as well as Left 4 Dead 2 [more on that one later].  Also, several online features are being worked into the mix&#8230; Last.fm, Netflix, Facebook, Twitter, and the like.</p>
<p><a href="http://www.gametrailers.com/video/e3-09-modern-warfare/50040"><img class="alignleft size-medium wp-image-627" style="margin: 5px;" title="mw2" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/mw2-300x167.jpg" alt="mw2" width="300" height="167" /></a>Two major titles I am interested in include Modern Warfare 2 and Left 4 Dead 2&#8230; partly because I expect a PC version of each&#8230; or else&#8230; I&#8217;ll hurt someone.</p>
<p>The big news for Modern Warfare 2 was a game play demonstration&#8230; it featured ice-climbing, snow storms that obscured visibility, and snow mobiles.</p>
<p>As for Left 4 Dead 2&#8230; well&#8230; a bit of a controversy has started on that one, so I&#8217;ll cover it in much more detail below.</p>
<hr />
<h2>Left 4 Dead 2&#8230; or&#8230;<br />
How I Found Out Gamers Like DLC and Cheap Prices</h2>
<p>Yeah, Left 4 Dead 2 is scheduled for a November 17th release.  364 days after the original Left 4 Dead.  And according to Valve, it will cost the price of a full sequel because they consider it a full sequel.</p>
<p>Wait&#8230; don&#8217;t loose your temper just yet.  Let&#8217;s talk about this for a few moments and why Valve made a mistake in their communications with the fans&#8230; and why some fans are really unhappy.</p>
<p>Before I start, please bare in mind that I&#8217;ve had a long day and have spent the past several hours gathering last minute information for this post.  I&#8217;m tired and my writing may start to reflect that fact.</p>
<p>This all began with E3.  Fans were hoping for word regarding Half-Life 2: Episode 3 or Portal 2.  To their surprise, neither were really mentioned.  Not even a &#8220;were working on them very hard&#8221;.  Instead, a teaser and demo appeared.  <a href="http://www.gametrailers.com/video/e3-09-left-4-dead/49968">Left 4 Dead 2</a>.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/l4d2.jpg"><img class="alignleft size-medium wp-image-624" style="margin: 5px;" title="l4d2" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/l4d2-300x164.jpg" alt="l4d2" width="300" height="164" /></a>Both Trailer and demo look much like the original Left 4 Dead, only during the day time.  Apparently, the campaign called &#8220;The Parish&#8221; takes place during the late afternoon/Early Evening.</p>
<p>However, features for the game include a more powerful version of the AI Director [2.0] and portions of some maps that can be changed depending on how well the players are doing.  There are also supposed to be twenty new weapons, five full campaigns, all three current game-play modes for each campaign, plus another secret game mode that won&#8217;t be revealed until the game ships.</p>
<div id="attachment_620" class="wp-caption alignright" style="width: 310px"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/charger.jpg"><img class="size-medium wp-image-620" title="charger" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/charger-300x241.jpg" alt="Bubba wants you to squeal like a pig." width="300" height="241" /></a><p class="wp-caption-text">Bubba wants you to squeal like a pig.</p></div>
<p>Also, there are three new special infected beginning with the completed Charger zombie.  And apparently, a modified version of the witch exists during the daylight portions of the campaign.  The five campaigns are supposed to be tied together this time as well, all taking place in the New Orleans area.</p>
<p>Changes to game play are promised as well&#8230; such as the removal of building defense climax battles.  Now instead of stand and defend, players are expected to complete tasks such as moving to a tower with a sounding alarm atop it and shutting the alarm down, or passing through a car impound with each car containing a car alarm.</p>
<div id="attachment_623" class="wp-caption alignleft" style="width: 250px"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/heavy.jpg"><img class="size-medium wp-image-623" style="margin: 5px;" title="heavy" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/heavy-300x168.jpg" alt="The black heavy weapons guy weilds his chainsaw." width="240" height="134" /></a><p class="wp-caption-text">The black heavy weapons guy wields his chainsaw.</p></div>
<p>Some improvements in graphics are present and some new zombies are also around such as the haz-mat zombies which can not be set on fire.  And now we have incendiary ammo and melee weapons including fire ax, frying pan, and chainsaw.  And the some of the zombies seem to have a more detailed damage model&#8230; meaning you can shoot a zombie in the gut, blow a hole all the way through, and still have it attacking you.  I&#8217;ve noticed some minor limb wounds and jaws/tops of heads coming off too.  That&#8217;s in addition to the usual decapitation and dismemberment.</p>
<p>So gamers should be happy right?  That&#8217;s what the developers thought.  But it didn&#8217;t work out that way.  As with most anything a successful company such as Valve Software can do, there are dissenters.  But this is of particular interest as I can understand some of what makes these people unhappy and some of Valve&#8217;s thought process as well.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/finger.jpg"><img class="alignright size-full wp-image-622" title="finger" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/finger.jpg" alt="finger" width="184" height="184" /></a><a href="http://forums.steampowered.com/forums/showthread.php?t=885287">This thread</a> on Steam forums details some of the issues the dissenting gamers have a problem with and inspired a <a href="http://steamcommunity.com/groups/L4D2boycott">boycott Steam group</a>.  Not all of the original points are valid, but some of them really hit the nail on the head.</p>
<p>So what?  Why is it such a big deal?  Here are the negative issues as I see them.</p>
<p>Several interviews have surfaced that quote Valve staff as saying they intend to maintain Left 4 Day in a manner similar to Team Fortress 2, with regular updates and new content including new campaigns, new weapons, and new monsters.  This sudden release, less then a year after the first game is being declared a full sequel so Valve can charge &#8220;full price&#8221; but mainly just adds the same items Valve promised to give in TF2 style updates.</p>
<p>I would say that this is the number one grievance players have with L4D2.  Content they had been told would be free is now going to cost them money.</p>
<div id="attachment_630" class="wp-caption alignleft" style="width: 196px"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/scout.jpg"><img class="size-full wp-image-630" title="scout" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/scout.jpg" alt="Why is the scout here?" width="186" height="93" /></a><p class="wp-caption-text">Why is the scout here?</p></div>
<p>And&#8230; really&#8230; that&#8217;s about it.  There are always other issues.  Some people would rather have the original characters.  Some dislike the idea of the Source engine&#8217;s age.  The usual complaints.  But they are being rallied to one cause by the fact that gamers feel Valve has &#8220;promised&#8221; free content and then reneged and decided instead upon not only a &#8220;pay-to-play&#8221; DLC or Add-on pack, but a full priced game&#8230; even though the changes are small enough to have been a series of updates.</p>
<p>This money issue is being perceived as a cash cow effort on the part of Valve and a dishonest one at that.  This issue has united all complaints about the game under one banner and the boycott group is, as of this posting, almost 9,000 strong.  They have even collected several interviews into <a href="http://www.youtube.com/watch?v=SQWylFmqnwM">one rather damning video</a> which depicts Valve representatives promising TF2 style update content for Left 4 Dead 1 including the campaigns, monsters, and weapons that are now being bundled into L4D2.</p>
<p>In a series of aftermath interviews and press releases and media drops, Valve has attempted to damage control this &#8220;zombie infection&#8221;&#8230; and failed because they have nothing particularly new to say.</p>
<p>A big part of Valve&#8217;s problem has always been communication.  And their issues continue full force in this E3 announcement debacle.  Even worse, many gamers have had the same communication issues resulting in needless flame wars.  I can&#8217;t help but believe that no one has asked the right questions yet.</p>
<p>Lets begin with the employee issue.  Most interviews involve the lead developer, Valve&#8217;s Chet Faliszek.  And he has not handled some of his interviews very well.  Many of his statements [given the lack of tone and emphasis of print media] have come across as condescending or uncaring.</p>
<p><a href="http://www.shacknews.com/featuredarticle.x?id=1138">This Q&amp;A report</a> from ShackNews has been one of the more informative discussions I&#8217;ve found.  And it helps illustrate part of the problem here.  Faliszek, asked when the development of L4D2 started, said &#8220;Pretty much after Left 4 Dead launched.&#8221;</p>
<div id="attachment_631" class="wp-caption alignright" style="width: 196px"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/unclephil.jpg"><img class="size-full wp-image-631" title="unclephil" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/unclephil.jpg" alt="Wait... the black heavy is... Uncle Phil?" width="186" height="81" /></a><p class="wp-caption-text">Wait... the black heavy is... Uncle Phil?</p></div>
<p>The idea that development started as soon as the first game launched would mean that Valve representatives had lied about updates in order to sell the first game.  Players were expecting updates and Valve promised them, but the developers were &#8220;secretly&#8221; working on the sequel already.</p>
<p>The truth is that Faliszek has said more about that subject in several interviews but has failed to really get his point across, as has Doug Lombardi.  Development of a full sequel did not begin as soon as Left 4 Dead launched.  Once the team finished the first game, per Faliszek&#8217;s slightly difficult to follow description, they sat down and began planning DLC type content.</p>
<p>Ideas were tossed around and good ideas were written on the trusty White Board of Massive Planning <sup>[© &amp;<strong> ™</strong> 2009 - The Wildcat]</sup>.  The result was more content than could really be fit into DLC&#8217;s, enough content for a completely separate episode.  In fact, enough new content to surpass the original game by a fair amount.</p>
<p>I hate to bring up the dreaded &#8220;E&#8221; word, but it may help for some gamers to think of this in terms of episodes.  The original game was Left 4 Dead: Episode 1.  This next title would be Episode 2.  And it is important to note that many of these interviews include a commitment on valve&#8217;s part to continue to support of the original game for some time yet.</p>
<p>But I must admit, I do agree with many of the fans.  This &#8220;full sequel&#8221; is a bit simple to cost the same as a full game.  The new game is something similar to having all of the Team Fortress 2 updates assembled into one package and sold to us rather then offered as individual updates.</p>
<p>And given previous promises, that is disappointing.  It makes Valve appear greedy.  With so many modern youth and young adults quick to jump on the anti-big business [which loosely translates into "any successful business"] mentality, Valve comes off as a villain.</p>
<p>It doesn&#8217;t help that some of the improvements, changes, and design differences in L4D2 have been described with a certain perceived <span>patronization</span>.</p>
<p>As an example from the ShackNews interview, Faliszek said, &#8220;One of the other things is.. we&#8217;ve all played [Left 4 Dead] now, we all play it now, we see things like [players] stacking in the corner and stuff, and we want to avoid it&#8221; and &#8220;the stacking in the corner.. that sucks&#8221; and &#8220;It sucks that there are people that don&#8217;t play it that way, and they get yelled at&#8221;.  He was referring to the common strategy of a group camping in a closet during the climactic &#8220;crescendo moments&#8221; in which the players attempt to defend some location against a horde.</p>
<div class="mceTemp">To read his descriptions of these and other &#8220;issues&#8221; in several articles I&#8217;ve read, he seems to be saying &#8220;Ur doen it rong!&#8221; to players and then indicating that they want to change the game to stop us from using strategies they had not expected.</p>
<dl id="attachment_663" class="wp-caption alignleft" style="width: 260px;">
<dt class="wp-caption-dt"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/chet.jpg"><img class="size-full wp-image-663" title="chet" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/chet.jpg" alt="Sorry... I just had add this one. -The Wildcat" width="250" height="237" /></a></dt>
<dd class="wp-caption-dd">I&#8217;m Sorry&#8230; I just had make this one&#8230; &#8211; The Wildcat</dd>
</dl>
<p>There isn&#8217;t anything inherently wrong in any of the Valve team&#8217;s statements.  They simply haven&#8217;t worded their answers as clearly as they should.  Similarly, many times Faliszek and Lombardi both have answered questions by listing the same &#8220;features&#8221; of L4D2.</p></div>
<p>This makes their answers seem more like a dodge.  To read them, they sound a bit more like politicians avoiding hot-button issues or personal scandals during a debate.  And we all know that no creature is a bigger lier or more of a thief then a politician&#8230; especially one that must dodge questions.</p>
<p>In the end, I&#8217;m still torn about this matter.  I want to see the good in Valve.  Yet, I must admit that the <a href="http://ve3d.ign.com/articles/news/47898/Left-4-Dead-2-Six-Minute-Gameplay-Movie">b-roll video</a> and the <a href="http://media.xbox360.ign.com/media/143/14352241/vids_1.html">IGN gameplay videos</a> both make this look more like an add-on for Left 4 Dead rather then a new game.  I can&#8217;t help but believe that a little cash farmer may have popped up at Valve looking for milk&#8230; even though Doug Lombardi has flatly denied this.</p>
<p>The key issue here is that Valve [and Lombardi has admitted this] does not understand the negative reaction some fans are having.  After all, this was E3 and Left 4 Dead is a great, albeit relatively small game.  Players should be happy, but some are angry instead.</p>
<p>Why?  Because, we payed a &#8220;full-game price&#8221; for the original title expecting TF2-style updates to make it worth more then an &#8220;episode&#8221;.</p>
<p>Now, gamers are not seeing new content as quickly as originally expected and Valve is talking about a full-priced sequel that certainly looks like it could have been broken into anywhere from three to five updates/DLC.  Basically, gamers are starting to feel cheated and Valve has been too confused to offer real answers.</p>
<p>Truthfully, even the idea of traveling through a real world city like New Orleans has already been planned by mod teams.  So&#8230; Valve is taking a mod idea and selling it to us with a few updates to the game code.  Or so some people believe.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/guts.jpg"><img class="alignleft size-medium wp-image-657" style="margin: 5px;" title="guts" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/guts-300x165.jpg" alt="guts" width="300" height="165" /></a>To be honest, I think Left 4 Dead 2 could be a great game.  I like the idea of these new style &#8220;crescendo moments&#8221;&#8230; as it offers a little variety to the game.  Left 4 Dead was, after all, a bit formulaic.</p>
<p>And I like the idea of grabbing a chainsaw and fighting alongside the Heavy&#8217;s black cousin &#8220;Uncle Phil&#8221;&#8230; or the scout&#8230; or a guy from Vice City&#8230; or even the token girl.  It still seems like this could be a lot of fun.</p>
<p>I think it would help ease player concerns if they see more options added in&#8230; like the ability to play as characters other then the default cast of four&#8230; like say&#8230; one of the original characters&#8230; or even a character that is completely unrevealed until the release.  And what about some kind of discount for owners of the original game or something?</p>
<p>Valve representatives also need to be careful as to how they answer any further questions.  People hear what they are saying about weapons and monsters and campaigns and AI Director 2.0 and all of that.  The problem is they still feel cheated.  When they ask why they should pay full price for much of the stuff they feel they were promised in free updates to the original game, answering with a list of the same new features won&#8217;t win them over.</p>
<p>Answering that Left 4 Dead will also be updated with some new stuff would help but gamers really need to see an update to believe it.  Answering that Left 4 Dead 2 will eventually include even more stuff like improved graphic effects and still more updates could help too.</p>
<p>But ultimately, the damage is already done.  Further, many &#8220;kids&#8221; will want to keep this anti-Valve mentality going just for the hell of it anyway.</p>
<p>Lombardi has asked for players to trust Valve to provide some updates for Left 4 Dead and to make Left 4 Dead 2 a full game.  So before you make any big decisions about Valve and jump on the boycott bandwagon, why not wait and see what happens.</p>
<div id="attachment_668" class="wp-caption alignright" style="width: 260px"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/06/mezombahs.jpg"><img class="size-full wp-image-668" title="mezombahs" src="http://www.bwldevelopment.com/wp-content/uploads/2009/06/mezombahs.jpg" alt="Okay... I'm sorry... I'll stop." width="250" height="211" /></a><p class="wp-caption-text">Okay... I&#39;m sorry... I&#39;ll stop.</p></div>
<p>We still have around five months before this game&#8217;s scheduled release.  Much can happen in that time frame.  Personally, I think I will write up some questions for Doug Lombardi [because Lombardi is the VP of marketing which makes this sort of discussion more HIS domain anyway, plus as I said earlier, Chet Faliszek tends to translate poorly in print].  I want to know more then &#8220;why do you think so  many players are mad?&#8221; and &#8220;Do you think [insert factor] would help win over the unhappy fans?&#8221;</p>
<p>I want to know more about the game itself and what truly makes it stand out as its own separate game before I pass any judgment.  Also, gamers need to learn a little self-control.  Declaring that someone with a different opinion is stupid, an idiot, or any other negative attack will not persuade them to join your point of view.  Please&#8230; Don&#8217;t feed the trolls.</p>
<p><strong>EDIT:</strong><br />
One last detail, here&#8217;s a Rock Paper Shotgun audio interview with Chet Faliszek from the podcast &#8220;<a href="http://rps.libsyn.com/index.php?post_id=486604">The RPS Electronic Wireless Show</a>&#8220;.  It make many points more clear if only because it has audio.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/604/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>TF 2: Sniper/Spy Update</title>
		<link>http://www.bwldevelopment.com/archives/558</link>
		<comments>http://www.bwldevelopment.com/archives/558#comments</comments>
		<pubDate>Fri, 15 May 2009 16:09:37 +0000</pubDate>
		<dc:creator>The Wildcat</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Source Gaming]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[fortress]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Team]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.bwldevelopment.com/?p=558</guid>
		<description><![CDATA[I&#8217;ve been waiting with regard to this news item, partly because the TF 2 updates are handled on a day-by-day basis&#8230; and partly because I&#8217;ve spent the last several days...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been waiting with regard to this news item, partly because the TF 2 updates are handled on a day-by-day basis&#8230; and partly because I&#8217;ve spent the last several days visiting my sister and her new baby at the hospital.</p>
<p>Anyway, the Sniper update is closer then ever.  With it we are finding a new game mode, a new weapon for the sniper, a new defense for the sniper, and some new maps.</p>
<p>Here is, in a nut shell, day&#8217;s 1 through 3 of the pre-release press.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-1.jpg"><img class="alignright size-full wp-image-559" title="sniper_update-1" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-1.jpg" alt="sniper_update-1" width="142" height="189" /></a>Day 1 featured a new weapon alternative for our snipers.  The Huntsman longbow.</p>
<p>Do you remember Half-Life 2&#8230; the crossbow.  Well&#8230; this is sort of similar.  The longbow is a weapon designed to decrease accuracy over distance.  But the arrows you fire will stick in your targets and pin their dead bodies to the wall.</p>
<p>It also has a shorter charge time [ 1 second ] and will probably look more interesting then the standard rifle.</p>
<p>Day 2 revealed two new arena maps and the new payload race game mode.  The new maps are both arena maps.</p>
<p>Sawmill is a hillside lumber camp with a spy base hidden beneath it.  Active saw blades are located around the cap point.  Rain makes its TF 2 debut in this map, adding a soggy theme to the new environ.  Sounds fun.</p>
<p style="text-align: center;"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-2a.jpg"><img class="size-medium wp-image-561 aligncenter" title="sniper_update-2a" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-2a-300x225.jpg" alt="sniper_update-2a" width="300" height="225" /></a></p>
<p>Nucleus is a modern day doomsday device.  Access points are thin catwalks above a chasm.  Surrounding the device and prevalent throughout the map, is a bottomless and/or radioactive pit.  Let the time run down and you&#8217;ll find the catwalks retracted.</p>
<p style="text-align: center;"><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-2b.jpg"><img class="aligncenter size-medium wp-image-562" title="sniper_update-2b" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-2b-300x225.jpg" alt="sniper_update-2b" width="300" height="225" /></a></p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-2.jpg"><img class="alignleft size-medium wp-image-560" style="margin: 5px;" title="sniper_update-2" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-2-300x210.jpg" alt="sniper_update-2" width="108" height="76" /></a>The new game mode, payload race, is exactly what it sounds like.  The map is Pipeline.  The mission, to beat the other team to their payload target.  With an upload battle side by side, teams must work quickly to replenish pushers or the cart will quickly roll back down the hill.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-3.jpg"><img class="alignright size-medium wp-image-563" title="sniper_update-3" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-3-198x300.jpg" alt="sniper_update-3" width="95" height="144" /></a>Day 3 revealed a new defense for Snipers.  The Razorback is a &#8220;hand-carved tribal shield&#8221; equipped with a car battery.  It&#8217;s heavy, so you will move slower.  It also brakes after one use.  However, it also pumps 10,000 volts into the first spy that attempts to back-stab you.   And if they survive to try again, they&#8217;ll have to wait for their blade to cool down.</p>
<p>Expect the sniper update on the 19th.  I&#8217;ll update this post as more info becomes available in the next few days.</p>
<h3>Update:</h3>
<p>Day 4 brought us a pair of upgrades for spies rather then snipers.  This is sure to result in mixed opinions.</p>
<p>First, the dead ringer is a pocket watch which hopes to recreate the old feign death concept.  Basically, when your spy takes a non-lethal hit, your cloak instantly activates for 8 seconds.  A replica of your body is dropped on the ground.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-4.jpg"><img class="alignleft size-full wp-image-566" style="margin: 5px;" title="sniper_update-4" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-4.jpg" alt="sniper_update-4" width="336" height="252" /></a>Second, the cloak and dagger is a wristwatch that interfaces with your cloaking device.  With this device, your spy will be able to stay cloaked indefinitely, as long as they stop moving from time to time.  You must remain still to regenerate your cloak.</p>
<p>So&#8230; why do I say this may have mixed reception.  Well, on the one hand, the old feign death trick was better then a cloak as far as game-play is concerned.  And making this new dead ringer watch is probably going to be fun.  But I know a great many players who will likely dislike the cloak and dagger or both devices.</p>
<p>Why?  Because well-played spy characters can become a nuisance in any round without new advantages.</p>
<p>Simply put, the cloak is good for an experienced spy and bad for anybody else.  I don&#8217;t play the spy much myself because I have never successfully back-stabbed anyone&#8230; even when standing idly behind them&#8230; not ever.</p>
<p>A spy check can cut through any disguise, but a cloak has the effect of hiding the player entirely&#8230; as long as they know how to use it.  There are tutorials, but&#8230;</p>
<p>More often then not, a novice like myself will cloak and stand somewhere only to have someone invariably start shooting that corner for no reason and naturally realize I am present.  This is a fact that has been discouraging.  But experienced players tend to use their cloak with unparalleled accuracy.  In big games it&#8217;s not so bad, but in smaller games fewer spies make a better game.</p>
<p>Now, some are going to dislike the dead ringer because it makes killing a spy a harder task.  Getting back-stabbed by the player you just killed could feel like the game is cheating.</p>
<p>Personally, I think the dead ringer will be fun.  I remember the old feign death concept and it was useful&#8230; especially to a novice spy.</p>
<p>The cloak and dagger is a little different.  The biggest complaint from players that I hear is about how bad the cloak device makes the game.  An experienced player can use it and make trouble for an entire team if its small enough.  And a novice can&#8217;t use it worth spit.</p>
<p>Personally, I like the idea of the cloak and dagger as a novice.  It will make playing a spy more interesting for me.  It reminds me of AvP 2.   I love cloaking and staying cloaked for a long while only to emerge when ready to kill.  I could see this giving me my first back stab.</p>
<p>But&#8230; that&#8217;s part of the problem.  Some experienced players will say this makes the cloak too easy.  And many, many players will dislike the use of the cloak by novice players.  Even a complete newbie should be able use the cloak effectively.</p>
<p>Which means an 8-year-old with a fowl mouth, no self-control, and no skill will be stabbing you in the back even though you usually would see them coming.  And, of course, the more experienced players will simply find the spy a bit easier to hide.</p>
<p>As a result, I find myself of two minds on this subject.  I&#8217;ll be more able to learn the spy trade and certainly this will revive some old memories.  But at the same time, spies are going to be that much more annoying.  Especially if these new goodies are based on achievements.</p>
<p>I don&#8217;t achievement farm so I wouldn&#8217;t get the new goodies for a long time.  Meanwhile, a horde of llamas will farm away and walk into the game with all the latest goodies.  I guess I like these new spy ideas, so long as they aren&#8217;t achievement based.</p>
<h3>UPDATE:</h3>
<p>Okay, so Day 5 was pretty basic.</p>
<p>The meet the spy video, which you&#8217;ve all seen already because it was &#8220;leaked&#8221; and therefore a &#8220;must see&#8221; for each and every one of you.</p>
<p>Admit it!  You heard about it and had see the leaked video.  It couldn&#8217;t load fast enough on YouTube.  Maybe you saw it mentioned on PHL or on Chris Livingston&#8217;s blog or linked on some forum thread somewhere.  All you knew was it was leaked and you had to see it.</p>
<p>You&#8217;re a sad, sad person&#8230;</p>
<p>Anyway, there is also a list of spy achievements available plus the icon pack.  Achievement descriptions aren&#8217;t up yet&#8230; just corny puns based on Bond Movie Titles.  But they look pretty standard.  Which means you&#8217;ll either farm for them all or you won&#8217;t get more then a few of them.  Good luck anyway.  &gt;:)</p>
<p>By the way, the release is now the 21st and not the 19th.</p>
<h3>UPDATE:</h3>
<p>Day 6 brings a replacement weapon for the spy.  The Ambassador.</p>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/spy-update-6.jpg"><img class="aligncenter size-medium wp-image-585" title="spy-update-6" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/spy-update-6-300x177.jpg" alt="spy-update-6" width="300" height="177" /></a></p>
<p>This is a replacement for the old pistol&#8230; designed with a detailed skin featuring the likeness of your foe&#8217;s mother carved into the barrel.  This new gun is supposed to be as accurate as the sniper rifle at range and has the same revolver ammo count.</p>
<p>But,  it must &#8220;cool off&#8221; after each shot, meaning a longer delay between rounds.</p>
<h3>UPDATE:</h3>
<p><a href="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-day-7.jpg"><img class="alignright size-medium wp-image-593" title="sniper_update-day-7" src="http://www.bwldevelopment.com/wp-content/uploads/2009/05/sniper_update-day-7-300x225.jpg" alt="sniper_update-day-7" width="300" height="225" /></a>Day 7 confirmed a possibility shown in the Meet the Spy video.  It also affirmed the April Fool &#8220;joke&#8221; posted on the TF 2 blog.  Jarate&#8230; also known as &#8220;eeeeeewwww!&#8221;</p>
<p>Yep&#8230; Snipers now have jars they&#8217;ve&#8230; *sigh*&#8230; peed in.</p>
<p>This proves that snipers are the missing link.</p>
<p>Apes throw their on dung&#8230;</p>
<p>Snipers throw their own pee&#8230;</p>
<p>Humans throw their own&#8230;</p>
<p>I dunno&#8230;</p>
<p>let&#8217;s say&#8230;</p>
<p>no&#8230; that would be for a mature audiance&#8230;</p>
<p>You know what&#8230;</p>
<p>I can&#8217;t think of anything without it turning into a bad dirty joke&#8230;</p>
<p>so never mind.</p>
<p>Anyway, Jarate is a jar of pee that snipers will have in game.  Toss it on an alie that is burning&#8230; you&#8217;ll put them out.  Toss it on an enemy, they&#8217;ll take more damage.  Toss it on or near a cloaked spy and break their cloak.</p>
<p>Further, it splashes when it hits&#8230; so toss it into a crowd and make half a team 35 % more vulnerable, or something like that&#8230; I guess.  But they can jump into water to wash it off.</p>
<p>And finally, the sniper achievement icons and names were revealed.  Including one that apparently means hitting 5 people with pee&#8230; or something like that.  And I shudder to consider the &#8220;rain on their parade&#8221; achievement.</p>
<p>Anyway today&#8217;s the day&#8230; the new update should be coming soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bwldevelopment.com/archives/558/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

