Posts Tagged ‘stories’

Misconceptions

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In trying to write tonight, I’ve had to consider various topics and found most just needless.  Finally, after constantly returning to the same idea of addressing some of the criticisms Cat-Life has received, I decided to give in and make that entry.

No, I’m not going to simply argue with critics or anything so juvenile.  Rather I want to again reinforce a few points.

First, the mod has done exactly what the team set out to do.  That is, to please the fans of our mod.  Honestly, if you expect to like every mod you ever play, you’re lying to yourself.  Mods often fall to a specific target audiance and ours has been happy with our demo.

Moreover, I expect that the fans will be fairly happy with the cleaned up code and debugged maps when the mod is ready for a beta update.

But all of that brings me to the second point.  This mod is NOT for everyone.  Let me give you some examples.  Rock Paper Shotgun wrote a short news item about Cat-Life when the demo finally released.  Their take was that the mod felt too much like a mini-Gordon and not enough like a cat.  Specifically, the reviewer felt that a cat would not attempt some of the dangerous jumps and such.

His loyal commenters mostly agreed… which is to be expected.

Meanwhile, Philip of planetphilip has sort of jokeingly said that he needs the cat to have major upgraded abilities and has used a chainsaw and a grapling hook as examples.

And, let us speak only briefly of Redfox’s Hitler-Jesus cat with head mountable laser which Emanuel from Podcast17 has indicated would have been more enjoyable and funny.

Let’s think about this for a moment.  Hitler-Jesus cat with head mountable laser, chainsaw, grappling hook, and that acts like a real cat and not an action hero.  It would be great if we could pull that business off, but… no… just no.

We can’t be all things to every player.  It simply isn’t possible without painful and destructive compromises in concept.  Ultimately, we either make ten different mods and tie them all together in one package [a prospect that would likely take decades to develop], or we make one project and see it through to the finish.

For the people that have been following us from the beginning, it’s only fair that we finish the original concept.  They were the ones that saw us through thick and thin.  They are the fans that have waited seven years for a demo release.  And, as of that demo release, they are the ones that speak of how much they enjoy it.

Third, the mod is not perfect.  I have said this enough times already.  I don’t really care to continue repeating that point.  We are a mod team, not an indie team.  Nor a game studio proper.  A mod.  And most mods never get this far.  It was the sheer tenacity of a few loyal people that kept this mod alive so long.

By 2007, when development resumed after years of downtime, the original project was basically gone.  It’s source version was gone.  We had nothing but BiGToM’s desire to see the project finished.  And he was doing all the work by himself.

Thankfully, additional team members joined, but we still suffer from our old problems.  Often a member joins because they want the fame that accompanies the project.  They want to see their name in a magazine or something.  They produce quality work samples to prove their skills, but then never do anything.

They don’t even contact the team to talk about the project.

When we are asked what is happening with the mod right now, all I can say is that bluefire from In Development is working on the cat code and BiGToM is debugging the maps.  I’m not sure any of the other team members are still active.

And THAT brings us to the fourth point.  I am not the Team Leader.  BiGToM is.  I have said before that I am the Gabe Newell of BWL.  And honestly, that’s an accurate principle.  I am the site administrator and make the big decisions.  Team Cat-Life is only a portion of the site and BiGToM is Team leader.

I trust him to make the project.  My role in Cat-Life has been mostly hands off.  I try not to get too involved in the development and handle the press releases as several folks have trusted my use of English more then their own.  That started with FG offering me a news job and Special Forces Team recruiting me to be their public relations as well.

When I knew that Cat-Life was going to be released without custom code, I rushed to make some code.  Since then, I haven’t done anything else except work on public relations and stay in communication with bluefire.

Fifth, we DO indeed know what a story is and how to use it.  Unfortunately, there are limitations to what we can do with GoldSource.  The project as it stands will be a basic story that we have continuously stated we would not be discussing publicly.  I don’t expect the story to be very deep or emotional… this isn’t Dear Esther.  It’s a story about a pet cat trying not to die.

I can’t even begin to go into detail about the story because I haven’t read it all myself.  And let me add that the Cat-Life prologue I have pointed to more then once now as proof of concept is a “fan prologue”.  I have said this many times and yet I still get questions regularly.

It isn’t even the bloody mod story, let alone the mods back story.  That was made before BiGToM even took over the project.

So then, what does all of this mean for Cat-Life?  Is it a bad mod?  Is BiGToM a bad leader?

No… none of the above.  BiGToM has done an excellent job and deserves to be commended for doing so much of the work by himself and of his own initiative.  And Cat-Life will be a fun mod about a cat trapped in Black Mesa.  Yes it will be buggy, but… you could always make something to improve the mod.

Do you make models, maps, or know how to program?  Then why not make something.  Do some of the work yourself and be a part of a very unique mod.

As for Cat-Life Source, well… that is a different matter entirely.  Given the shortfalls of the GoldSource engine, I feel that Cat-Life will not be as great a game as I would have liked.  I think Source would be a better platform and had I been administrator back in 2005 or earlier, I probably would have insisted on use of Source.

That said, now that we have a mostly completed project, we can start looking to future projects and what we want to do.  If you want to see a better plot for the original Cat-Life, get started.  BiGToM has previously stated that he would like to make our materials open source when the project is finished so that community content for the mod can be made.  He would like to see someone develop a deathmatch game.

But the Source project is different.  I am taking the lead on that game because I want to see something wonderful.  :SysOp: has tried to offer explanations of how to develop mods on multiple occasions and sadly, through difficulties in translation, his comments have sometimes felt insulting.

Though he means well… we know how to develop a mod.  We just don’t have the most important role, as is the case with many mods, a coder.  Thankfully bluefire has stepped in for the GoldSource project and I want you to tell him “thank you” for his service when you get the chance.

dimitri is helping with the source version, but I fear that time issues may have broken him away from the project.  It has been a while since he last contacted me so I don’t really know what he may have finished from our to-do list.

If you can code for source and want to help, let me know.  It would be great to have more help here.  I’m not doing much further until the code is ready.

But what have I said about this project so far?

Not much.  Cat-Life: Source will be the same idea we made with GoldSource, but using a better engine.  Additionally, the story will be changed for one that I have in mind.

That being the case, if you have read any of the links I posted on ModDB back during the demo release, then you will know how grand in scheme this mod will be.  I have very big plans in mind and a darker story with some amusing secrets.  We have a few gags already lined up, but the plot will not be as humorous.

Honestly, I think many will want to know what is different about the story.

Everything.

Expect to begin the game in a kitty litter box for instance.  Expect to learn about why you are smarter then other cats.  Expect to see some important parts of the original game as they finally meet their end… for example…

Wait what?

oh… alright.

Just one.

Expect to have options in certain parts of the game.  Though linear in nature, you will be able to choose between two paths to reach the same goal in some places.  At one such place, if you take the vent shaft on the left it will lead you to a collapse in the vent.

Crawling through a crack in the wall will bring you into the Sector C test chamber in it’s last moments of existence.  The crack and vent behind you collapses and traps you inside.  The main blast doors have fallen and the entrance is now blocked by debris from the ceiling.  The blast window is unreachable as it is too high and the walls are made of metal.

A grinding sound draws your attention to the center of the room.  Suddenly, the massive anti-mass spectrometer’s main column crashes to the ground, smashing the scanner below and shaking the room violently.  A cloud of dust fills the chamber and you can see and hear the column teetering for a moment before it tumbles onto it’s side.

Then a cascade of debris and rock begins to rain down as the ceiling begins falling apart.  Chunks of rock and concrete the size of small trucks begin to tumble into the room.  You’re only hope is to scramble across the room before you are crushed and scurry down into the delivery system.

Of course, this is all some distance in our future now.  We still need some source code and I have some more writing and design work to do.  Also, we have several other mod projects to consider.

This week I have worked to clean up the forums to better match our new intentions to focus more on creativity and development.  Thanks to that, some of my other projects are visible.  We have at least three other mod ideas we want to make eventually, not including Cat-Life: Source or the sequel I also plan to make in Cat-Life 2.

And with four or five machinima projects in the works, plus custom content for those, and the list of stories that spans several more topics, we have plenty to work on.  I am openly looking for a Source modeler, mapper, sound designer, etc… but not just for Cat-Life Source.  I need many of these items for my stories and the new machinima shows we have planned.

The new project forums will all be updated as I think of more items to add.  So make sure you stop by the forums from time to time.


New Fiction Collection

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Tonight I have updated the Text Fiction page with a new sub-category or sub-section layout.  Now, original works will be separated from fan-fictions unless a part of a “collection”.

Basically, there is a section for novelized original stories, novelized fan-fictions, collections of original & fan-fiction shorts, original shorts, and fan-fiction shorts .

This will help divide up the page so that viewers may tell if they are about to read an original work or a fan-fic based on a game, TV show, etc.

The exception to this new format is the Collection group.  Collections are several one-shot stories that have a binding similarity.  For instance, my collection titled Mod Fiction is thus far two fan-fic stories I wrote based on our own mods GargArena and Cat-Life.  And I might add more shorts at a later time.

The second Collection are two new submissions by Syrus Rayne.  Untitled Stories is a collection with, at this time, two original one-shot stories.

So if you’re looking for some good fiction, stop by our text fiction page.


Shocking News

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Captain America is coming back.

Okay, that isn’t really shocking… I’m just glad we finally got past all the teasing the writers were doing over the past year.

The real news is…

Two new game comics.

You read that correctly.  Today I have made available two new short comics.

First up is the first episode of a new comic series called “The Sniper Chronicles” by Radu Iceman.  This first issue is 14 pages of comic goodness that introduces a zombie plot.

Stop by the Game Comics page to read “Episode 1 – Australian Zombie” today.

The second new comic is something different I wanted to make after reading a month old message on the Concerned forums.

As I have been working on a model reskin pack for a little while now… I thought this would be a good time to try out the team concept and play around with the new skins.  I also had two new wire mod / gcombat “props” for future movies that I wanted to show off.

All in all, this inspired me to create a new sub-section for the Game Comics page.  I call it “Web Events Archives”.  Anyone can make a Web Events Archive, but the premise is that they are based on real forum events… no matter how loosely.

To read the first Web Events Archive, “The Signal“, a 10-page comic loosely based on actual forum events, simply stop by the Game Comics page.


Half-Life Full Life Consequences Complete

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Okay, so if you’ve followed this fiction over the years then you know it is now effectively a finished story.

In fact, it was finished in April.  Written by SquirrelKing, the original Full Life Consequences was epically scrambled.  According to SquirrelKing’s profile and forum posts when it first appeared at FanFiction.net he was learning English and used the writing to help.  He also demonstrated some more simple concepts in writing and imagination, which would lead some of us to the conclusion that he was also very young.

Originally, topics about the series were posted in forums such as the fan fiction forum on PHL.  The story was ridiculed and people such as myself often defended him by pointing out the likely age and ESL issues.  The story was also picked up for a rather famous YTMND “epic reading of an epic fan-fiction”.

This story was amusing and the reading made it great.  A second story appeared as well and then the story remained “to be continued?” for years.

But in the past couple of years, YouTube has brought even more attention to SquirrelKing and his fictions.  There have been several flash animations, gmod videos, and even hand drawn animations depicting the first two stories and some of the other works including Halo: Halos in Space, and Metal Gear Solid: Fight of Metal Gears.

Most notably, Icton Entertainment (creators of the Idiots of Garry’s Mod videos) made an adaptation of both stories.  These adaptations were fairly amusing and worked quite well.

Now, by this time SquirrelKing had been inactive for years.  Halo: Halos in Space 2: Aliens attack was his last story which was published in August of 2007.   Suddenly, a new chapter in the Full Life Consequences saga appeared in February of this year (2009).  Do the math.

Most notable about the later 2 chapters of Full Life Consequences is the recognizably deliberate effort to make them “so bad its funny”.  It is possible that someone may have obtained the account and finished the story.  But I think it is more likely that SquirrelKing was responding to his internet fame.

Basically, there are too possibilities.  Either SquirrelKing was a less successful artificial character, like Peter Chimera, or he was legitimately a kid trying to write and practice his writing that has since turned into a “sock puppet” or fake writer due to internet fame.

I happen to think that he falls into that second possibility.  Why?  Mainly because if this was always a fake writer, he did a terrible job setting up the character.  Using Peter Chimaera as an example, the author created a character that could not grasp the English language and didn’t know much about his subject matter.  Sounds a lot like SquirrelKing right?  The difference is that Chimaera is supposed to speak English as a primary language and not have spent much time reading or understanding the plot of his subject matter.  In short, he’s a newbie, a llama, and a childish writer all rolled into one.

Conversely, SquirrelKing started out as a kid who was learning the English language and seemed to have at least some understanding of his subject matter.  He was believable as an author.  That is, believable at first.  With his latter stories, such as the Halos in Space tales, he seemed to be trying to make bad stories.  And since he suddenly reappeared his two latest stories feel even more forced.

Irregardless, the stories of John Freeman, and eventually his son Henry, are funny.  And the Icton videos are fairly popular, well made adaptations that have undoubtedly been the reason for SquirrelKing’s reappearance.

In fact, these are popular enough that many YouTube patrons have been trying to beat them to the cliched punch by making adaptations as soon as a new chapters are ready.

I won’t bother you with these wannabe-Icton videos… instead I’ll just link you to the real thing.

The complete saga:
Half-Life: Full Life Consequences
http://www.youtube.com/watch?v=OHxyZaZlaOs

Half-Life: Full Life Consequences 2 – What has to be Done
http://www.youtube.com/watch?v=h8yHguvYYyQ

Half-Life: Hero Begining
http://www.youtube.com/watch?v=0NiCYPrAoB8

Half-Life Full Life Consequences: Free Man
http://www.youtube.com/watch?v=ULWgEnnmcv4


Progress is Progressing… Progresively

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Sorry for the cheesy title, but I’m tired and in a funny mood.

My conversion of the site is progressing nicely now.  I have finished making the new skin and setting up the old links and affiliates and such.  And now I have finished converting the template for the various forms of the slide-show on the story pages too.

The HL, HL2, Other Stories, and Comic Strips pages are complete and back up.

I hope to get much more done tonight and maybe get into the forum change-over this evening or at least this weekend.  But first, I’m going to finish the content pages (Videos, Images, and Text Fiction… which will include re-creating those pages entirely).

The hosted sites are not going to be upgraded and the mod pages will also remain seperate from this site design.

I’m not going to re-create the featured item box from our old skin.  Instead, I am going to make the featured items a seperate blog entry when I choose a new one.  This will help make being featured a little nicer and also give us more updates.

Well, that’s all for now.  See you soon.