Cat-Life

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Cat-Life:

catlifelogoThe demo is available now, click here to download.  It is a short demo with very few monsters and very little story… but it gives you a bit of an idea as to what the game can be.

I’d like to take a moment to thank wavelength for its tutorials and to thank omega, Corvidae, X-Out, XWJ, Badger, Prefect, and BigGuy for their helpful tutorials as they have made editing this source code much easier.  I’d also like to thank :SysOp: and Minuit for their support and info regarding the locations of  important hull definitions and the like.

Also, the team is still searching for coders to work out the bugs and add some more “code based” content to the mod.  Contact BiGToM for more info.

As it stands now, the mod will feature six chapters and a new training course. There will be more then 30 maps.

If you are interested in coding for the team or helping in some other position, PM bigtom or contact him via MSN at sayrken@hotmail.com You can also email him at sayrken[AT]gmail.com or post in the forums or PM him at ModDB.

If you don’t code, but you know someone who can, send them our way.  Check the links below for more images, info, and our ModDB profile.  Also, I am starting the early stages of development for a Source retcon of Cat-Life as I feel that GoldSource may simply be too limited for the best possible game experiance.  If you can code for Source and want to help, let me know.  Every little bit helps.


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  1. Massimo says:

    Hi! The idea of a cat as protagonist in the Black Mesa Research Facility is genial. But it could be more realistic:
    the cat’s point of view is almost at the same height than a human’s (I think that for example the doors should seem higher);
    the cat should can jump and fall without becoming hurted, on condition that it watches the ground (except when falling from too high points, from which watching the ground is unuseful);
    cats see in the dark (they don’t use a torch!), so I think at an effect similar to that seen in the games of the series Penumbra, an automatic natural catlike night vision;
    I don’t know :-)

    • The Wildcat says:

      Hm… I’m not sure if you’ve had the chance to play the demo yet, but we have a dim light that occurs for cat night-vision [we disabled the flashlight] and hopefully bluefire will be able to improve that further. Also, the POV is actually now only 20 units tall as compared to the standard 72.

      The falling idea sounds pretty good as long as it is limited to a certain height. Once a cat falls far enough, even a cat would be hurt or killed. But extending the safe falling distance by looking down does sound interesting. We’ll just have to wait and see what bluefire comes up with.

  2. Duxter says:

    So, what’s going on with this mod?
    theplebes@hotmail.com

    • The Wildcat says:

      My plan is to talk about the mod just a little in our first BWL Video Update. But the main point will be that BiGToM hasn’t finished debugging the maps yet and bluefire is still working on the source code.

      Most recently, bluefire was working on the limitations for wall jumping and wall climbing.

      Beyond that, I have started writing and designing for the Source Reboot and BiGToM has taken an active interest in making some test maps for some of my early plans.

      Additional, we already have at least 8 songs for the CLS soundtrack from King Cobra (Key City Productions).

  3. Duxter says:

    Sounds good man I’ll love wallclimbing, what new features are implemented?

    • The Wildcat says:

      So far, we aren’t planning too many new features beyond the demo release, but we are trying to fix those up a bit. Additionally, bluefire plans to add a wall cling feature using the duck key so you can hang from walls for a short time. And we hope to have that work with some of the monsters too.

      We also hope to have some more tweaks to the monster codes so that, for example, the grunts aren’t trying to kill you with grenades anymore. Likewise, we don’t want barneys or scis to interact with you so often anymore. I can imagine the strange nature of Barney offering to buy a cat a beer.

      We also are going to implement a very specific meme related death sound. Hopefully, in all of the coding, we can also fix the hull issues so that the player is properly scaled and not just sitting in the floor.

      Other new additions will be related to the early clones I made for zombie cats, juvenile headcrabs, and military dogs as well as friendly cats. But all of that was intended for a sub-section of the game that likely will not be in the GoldSource version of the game.

      I do want that in the Source version though.

      Overall, there are different abilities already present in the demo such as sprinting and long jumping and such. But we want to refine those. And I know I haven’t mentioned everything here… that’s just because I can’t go into too many details at this time.

  4. Duxter says:

    Source version of Cat-Life? Is there 2 versions ?

  5. The Wildcat says:

    Yeah, more or less. We haven’t started much work on the Source version yet, but I felt that GoldSource was a little too limited to make the game I had in mind. Further, the story was not much more then the typical old FPS mod.

    Frankly, I wanted more. So, I am working on the plot of the Source version and it will serve as a “reboot” to the franchise.

    Cat-Life 2 will be a sequel to Cat-Life: Source. The original Cat-Life will be a completed mod, but development on it will end with the release.

    I wrote an article about some of this back in January. http://www.bwldevelopment.com/archives/1222

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