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Cat-Life:
The demo is available now, click here to download. It is a short demo with very few monsters and very little story… but it gives you a bit of an idea as to what the game can be.
I’d like to take a moment to thank wavelength for its tutorials and to thank omega, Corvidae, X-Out, XWJ, Badger, Prefect, and BigGuy for their helpful tutorials as they have made editing this source code much easier. I’d also like to thank :SysOp: and Minuit for their support and info regarding the locations of important hull definitions and the like.
Also, the team is still searching for coders to work out the bugs and add some more “code based” content to the mod. Contact BiGToM for more info.
As it stands now, the mod will feature six chapters and a new training course. There will be more then 30 maps.
If you are interested in coding for the team or helping in some other position, PM bigtom or contact him via MSN at sayrken@hotmail.com You can also email him at sayrken[AT]gmail.com or post in the forums or PM him at ModDB.
If you don’t code, but you know someone who can, send them our way. Check the links below for more images, info, and our ModDB profile. Also, I am starting the early stages of development for a Source retcon of Cat-Life as I feel that GoldSource may simply be too limited for the best possible game experiance. If you can code for Source and want to help, let me know. Every little bit helps.
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Hi! The idea of a cat as protagonist in the Black Mesa Research Facility is genial. But it could be more realistic:
…
the cat’s point of view is almost at the same height than a human’s (I think that for example the doors should seem higher);
the cat should can jump and fall without becoming hurted, on condition that it watches the ground (except when falling from too high points, from which watching the ground is unuseful);
cats see in the dark (they don’t use a torch!), so I think at an effect similar to that seen in the games of the series Penumbra, an automatic natural catlike night vision;
I don’t know
Hm… I’m not sure if you’ve had the chance to play the demo yet, but we have a dim light that occurs for cat night-vision [we disabled the flashlight] and hopefully bluefire will be able to improve that further. Also, the POV is actually now only 20 units tall as compared to the standard 72.
The falling idea sounds pretty good as long as it is limited to a certain height. Once a cat falls far enough, even a cat would be hurt or killed. But extending the safe falling distance by looking down does sound interesting. We’ll just have to wait and see what bluefire comes up with.